Reviews of Baldur's Gate III
4.5 out of 5, from 10 ratings
Amazing systems, great party, and about forty hours more game than I had energy for.
Turn-based combat with enough weird tools that a mistake can become a tactic.
Excellent tactical sandbox, though every third plan is interrupted by a companion standing in fire.
Being the party cleric is mostly healing, partly diplomacy, and occasionally threatening a door.
Four players, one dialogue choice, and twenty minutes of blame. Perfect co-op.
I failed a crucial roll, kept going, and got a better story than the one I planned.
Even the grand fantasy works because the camp feels like a messy little home.
Every encounter feels like a board state with three sensible answers and one hilarious one.
It let me build a terrible lightning sorcerer and somehow made the mistakes feel intentional.
The first RPG in years where a bad decision became my story instead of a reload.
