Reviews of Marvel's Spider-Man 2
4.3 out of 5, from 11 ratings
Clear objectives, generous checkpoints, and traversal that works even when my brain is done.
Twenty bright hours, a real ending, and no need to turn the map into a second job.
Warm, brisk, and occasionally too eager to turn every emotion into the next objective marker.
Every swing has weight, stretch, and just enough mess to feel performed instead of played back.
Movement so joyful I cleared crimes mostly because they happened to be on the way.
The commute home is the tutorial; swinging through Manhattan is the decompression.
The controller feedback sells every swing, web line, and slightly unnecessary trick.
Twenty brisk hours, almost no dead air, and a city I never wanted to fast travel across.
A brisk campaign where even the travel between missions is the good part.
Crossing the city is so good I kept forgetting there were missions.
A new delight every few minutes and somehow even the fast travel is charming.
